328 Users Online
Revision: 20140306_043607 | All Revisions
The most simplistic war game is the one where all players on the field have to "kill" every other player. There is no team concept in this game type, which is why it is called "Free for All". The last man standing is the winner of the round.
As soon as you have the "Free for All" concept, people start thinking of teams. As the name imply, "Force on Force" is a game where two teams attempts to eliminate the other team. In video games , this game type is referred to as "Team Deathmatch". The last surviving team is the winner of the round.
The game could get more complicated as you introduce a third or forth team. In such cases, the war game become "Free for All" at the team level, but remains "Force on Force" at the individual level.
This game type can even get more complex and interesting when you fit teams into real-life mil-sim roles. For example, forces can consist or U.S. Army, U.S. Marine Corp, Russian Spetsnaz, Iraq Intelligence, etc.
In this game type, an item, called "football" or whatever mil-sim item it symbolizes, is placed somewhere on the field. Each team have to retrieve the item and take it to the enemy goal. When the carrier is shot, he/she must drop the "football" straight down. The "football" may not be thrown. The team that brings the "football" to the enemy's goal wins.
In this mil-sim scenario, one team must escort the very important person (VIP) from one location on the map to another location on the map. If the VIP is shot, then the escorting team loses and the opposition team wins. The reverse is true if the VIP reaches the destination.
In this game, each team has a flag at the home base. Each oppositions must reach the enemy's base to raise the flag. First team that successfully raises the flag wins the round.
In this game scenario, each team has a flag at the home base. Each oppositions must reach the enemy's base to grab the flag. One the flag is in possession, the individual, with the help of the team, must bring the enemy's flag back to home base. If the individual is shot, he/she must drop the flag straight down to the ground. First team that successfully brings the enemy's flag back to home base wins the round.
Dating game starts off as "Free for All" games. However, as individuals are shot, they sit down on the ground to be saved. The individual is saved when a "living" soldier tap him/her on the body. The individual is then on the savior's team, turning the game into "Force on Force" with many possible teams. From this point, the game can take two distinct routes. In one route, the team size can be limited. In the second route, the team size is unlimited.
In the limited route, the team has a maximum team member size. When the team reaches that size, the team can no longer save anyone. But if anyone the team dies, the member can be replaced by saving someone. The game is over when one team survives and everyone else is "dead". The team that survives win. In the rare situation where everyone dies, nobody wins.
The unlimited team size route can also be fun and interesting, because in the end, when everyone is on the same team, "alive", everyone wins. There is a rare chance that everyone dies. In that case, no one wins.